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airships, pirates, and zombies -- oh my

Boneshaker ~ Cherie Priest

Trade Paperback 416 pages ISBN-10: 0765318415 ISBN-13: 978-0765318411

This adventure tale falls into the growing steampunk genre (a genre that's hard to pin down). Boneshaker is set in an alternate history. In this tale, the American Civil War has dragged on into the late 1880s, the Klondike Goldrush has happened earlier and to a larger degree, and Seattle (Washington Territory) is home to tens of thousands of settlers.  Due to an experimental earth-drilling invention that went awry, a vein of gas (known as the Blight) has infected downtown Seattle so that it had to be walled off from the Outskirts. Within the walled city are roaming bands of rotters (think zombies), and some people crazy enough to venture inside and eke out a living among the rotters and Blight gas. When 15-year-old Zeke sneaks into the city, his mother, Briar, heads in after him and then things get really interesting.  Most steampunk stories include airships and this story is no exception. Among the many interesting characters are piratical airship captains and crew. Makes for a very fun, very cool story.

Filed under  //   books   fantasy   steampunk  

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steampunkus interruptus

The Court of the Air ~ Hunt, Stephen
Paperback 599 pages ISBN-10: 0007232187 ISBN-13: 978-0007232185

I got to page 172 before deciding against finishing this story. The author crams many different ideas into this steampunk-fantasy-mashup of a tale. The two main characters are orphans.  Molly Templar gets placed by the orphanage into prostitution, but her very first john turns out to be an assassin. She escapes but we don't know much about who the assassin is, who he works for, or why Molly would be targeted.  By page 172 I still don't know. 

Then there's Oliver. When he was very young he and his parents crashed an aerostat (an airship) and he lived for 4 years within the "feymist."  The feymist has been known to alter people only after casual contact yet Oliver seems unaffected.  Then his guardian uncle and household are murdered and Oliver is framed. Again we don't know why his uncle was targeted or what the motivations are of the killers.  Ugh.

There's various fun things thrown into the mix: other races like the craynarbians (crab-like people), autonomous "steammen" (think robots) with their own culture, floating pieces of land (often the result of floatquakes), underground cities, etc. The problem is that all these new things keep on coming and keeping everything straight is a complicated chore.  Place names are thrown about but no maps are provided. Various terms are sprinkled in, but their definitions are lacking (no glossary either).  And so far Molly and Oliver are fairly one-dimensional. I don't feel like I know them.  I should after 172 pages, no?

So, dang. I was looking forward to getting into this one but the hypercomplicated, incomprehensible plot along with the cardboard characters and indeterminate world has me scratching my head.  There's too much other stuff to read before I continue plodding through this one hoping it'll get better.  (Plus, this could be first in a series that may number seven books... and I've already committed to too many other series.)  On to other venues.

Filed under  //   abandoned   books   fantasy   fiction   steampunk  

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thrilling escapism, part 2

The Glass Books of the Dream Eaters, Volume Two ~ Gordon Dahlquist
trade paperback 432 pages ISBN-10: 0553385860 ISBN-13: 978-0553385861

This book is the second half of the story begun in Volume One. Not sure why it was split into two volumes, together they are about 900-odd pages of a story, on the large side, surely, but I devoured it fairly quickly. Like Volume One, Volume Two has many hair's-breadth escapes, confrontations, and other suspenseful stuff.  Sometimes they get a bit too descriptive, but this story holds your interest throughout. The characters both good and bad are wonderful creations.  And our three protagonists prove themselves worthy adversaries for the numerous bad guys in the sinister cabal.  If the body count in Volume One is impressive, it's nothing compared to Volume Two.  Our heroes (and heroine) are deadly!  Guns, knives, sabres, glass shards -- and that's just a partial list of the weapons they employ.  And the final denouement is an extremely cinematic (and bloody) smorgasbord of good versus evil.  And there is one small hanging thread that leaves room for a sequel.  I understand that the recently published book, The Dark Volume continues the adventures. Sweet.  This was a fantastic story in every sense.  Wicked fun.

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thrilling escapism, part 1

The Glass Books of the Dream Eaters, Volume One ~ Gordon Dahlquist
trade paperback 480 pages ISBN-10: 0553385852 ISBN-13: 978-0553385854

This is fast becoming my favorite story of the year and I'm only half done (I'm currently reading Volume Two).  This is a Victorian adventure which combines elements of mystery, a dash of science fiction, a smattering of romance, and is smothered in suspense.  Didn't take long for me to hooked into the story, either. It charges right along keeping you hungry for what happens next.  There are three main protagonists who are very dissimilar yet they are all tenacious.  The book is peopled with all manner of types, from lords and ladies to rogues, whores, and assassins.  There are several death-defying escapes and chases.  The main characters are compelling and very likable, the villains are varied, dangerous, and fleshed-out as well. The writing is top-notch.  I really love this story, it's cinematic, larger-than-life and something you can really lose yourself in.  Very fun.

Filed under  //   books   fiction   steampunk  

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